In late February, the “Stop Killing Games” initiative marked a significant milestone, landing in Brussels to advocate for the future of video game accessibility. There, members of the European Parliament convened with representatives of the movement, united by a common goal: to safeguard video games from the growing trend of obsolescence and permanent loss.
This urgent campaign emerges in an era increasingly defined by “end-of-life” notices for digital titles, turning once-playable games like *Anthem* or *Highguard* into inaccessible artifacts. The initiative successfully conducted a series of impactful meetings with Members of Parliament and hosted a public press conference, effectively transitioning a prominent online grassroots movement into the often-challenging realm of parliamentary politics. This engagement signifies a crucial step forward in the collective fight against digital apathy, entropy, and the potential loss of video games as a vital art form.








