The science fiction role-playing game Exodus shares striking resemblances with the Mass Effect series. Developer Archetype has unveiled a distinctive morality system for Exodus, which operates in a manner remarkably similar to its inspiration. Instead of accumulating Paragon and Renegade points, players will instead track their standing as either a Paladin or an Immortal.
Exodus RPG: Paladin vs. Immortal Morality System
The sci-fi role-playing game Exodus presents a narrative framework that draws clear parallels to the Mass Effect franchise. Adding to these similarities, developer Archetype has revealed a binary moral compass for the game. This system functions almost identically to the Paragon and Renegade mechanics found in Mass Effect, with the key distinction being the nomenclature: players will earn points or influence towards becoming a “Paladin” or an “Immortal,” rather than the previously known categories.








